Your Roster & Waitlist
Everything about who is in your competition, and the one decision that behaves very differently depending on when you make it.
Roster controls live in Manage — open your event or league and choose Manage. Only the organizer sees it.
Registration and the deadline
Every competition has a confirm-by deadline. Until it passes, teams can register and the roster is fluid.
When the deadline passes, registration closes and the schedule builds itself from the teams that are in. You don't press anything.
You can move the deadline while play hasn't started and the start date is still ahead. Past that there's nothing left to hold open.
Inviting
Invite sends a direct invitation. Invited teams still register — the invite gets them to the door, it doesn't seat them.
For a private competition, invites and the join code are the only ways in. See Joining an Event or League.
The waitlist
Once you're at capacity, further registrations join the waitlist.
The waitlist is in join order and stays that way. First on is first off. A number beside a team means what it looks like — that's the whole point of keeping the order honest.
Promote moves a waitlisted team into the competition. Do this before the deadline if you can; after it, promotion has consequences (below).
Removing a team
This is the one to read twice. Removing a team does three completely different things depending on when you do it.
Registration still open
Their spot comes back and the next waitlisted team is promoted into it. Clean, and the way it's meant to work.
Registration closed, nothing played yet
The schedule is thrown away and rebuilt from the teams that are left.
Everyone's opponents and playing order can change. A team that was due to play first might now play third, against someone else entirely. No waitlisted team is promoted — the draw is rebuilt for the teams already in it.
If people have already looked at their fixtures, they're now looking at the wrong ones. Tell them.
Play has started
Their remaining matches are recorded as forfeits. Results already played stand, and the team stays in the draw rather than disappearing from it.
That's deliberate. Once matches have been played, everyone else's path through the competition is built on the shape of the draw. Pulling a team out of the middle of it would rewrite results that actually happened.
Which one applies right now
Manage tells you before you confirm — the removal dialog states the consequence for the phase you're actually in. Read that line rather than working it out.
Someone leaves on their own
A player can withdraw themselves, and it follows the same three rules. You don't have to do anything, but the effect on the draw is identical — so if a team drops out after the deadline, expect the schedule to change.