Game Type Voting
If the queue decides who plays next, voting decides what they play: singles or doubles.
Why it exists
At a busy court this is a genuinely contentious question. Four people waiting want doubles. Two people who've been waiting longer want singles. Somebody has to decide, and left to conversation it's decided by whoever is most assertive.
Voting settles it by count instead.
How it works
Players on the court vote for Singles or Doubles. Once a type reaches three votes, it locks in as the winner and the game gets created with that type.
The lock matters: once three votes land, the result is fixed while the game spins up, so the type can't flip underneath you mid-transition.
When voting is available
Voting is a court feature. It exists on courts at registered venues, alongside the queue — not in quick games.
It's also hidden once a game is being created or is already in progress on that court. There's nothing to vote on while people are playing; voting reappears when the court frees up.
How it interacts with the queue
The two work together. The vote determines the format, which determines how many players the queue needs to pull to start a game — two for singles, four for doubles.
So a court that votes doubles will wait for four; a court that votes singles starts sooner with fewer people.
In practice
You usually won't think about it. You join the queue, tap your preference, and a game starts. The mechanism only becomes visible when there's genuine disagreement — which is exactly when you want a rule rather than a debate.
Not at a venue?
You pick the format yourself during setup. See Singles & Doubles.