VallioVallio

Running Your Event

What hosting actually involves once the schedule exists — which is less than most organizers expect.

Most of it runs itself

The common misconception is that the organizer drives the day. You don't.

  • The schedule builds itself when the registration deadline passes.
  • Games start themselves at their scheduled time.
  • When a game ends, the next match on that court starts on its own. That's the engine of the whole day — courts pull the schedule forward as they free up.
  • If something is late arming, a background check picks it up within a few minutes.

So a court going quiet for a moment usually isn't stuck. Give it a few minutes before intervening.

Your real job is the exceptions: somebody didn't show, a score got mis-tapped, the group is ready early. Those are the controls below.

Where the controls are

They're split across two places, and it catches people out.

Manage — flyer, name, deadline, court names, roster, forfeits, score corrections, and cancelling.

The Matches tab — anything to do with play happening now. Each round or week header has a menu with the actions available for it. If a round has nothing available, there's no menu.

Starting a round is in the Matches tab, not Manage. That's the one people hunt for.

Starting a round early

⋯ → Start Round N now shifts the round forward to right now, keeping the gaps between its matches, and puts a game on every free court.

Only offered for the round that's actually next. You can't start round four while round two is still going.

Useful when everyone turned up early, or when a round ran short and you don't want to wait out the clock.

Rescheduling a week

Leagues only. ⋯ → Reschedule Week N moves a whole week to a new time.

Rules that apply:

  • The week must not have started.
  • It can't be moved past the weeks either side of it — week 3 stays between week 2 and week 4.
  • Times snap to five-minute steps.
  • Anyone playing that week gets checked for a clash with their other games first, and the move is refused if there is one.

Forfeits

Manage → Forfeit lists every open match where both teams are known.

Nothing here is guessed. A court with nobody on it looks exactly like a court where the first point hasn't been played yet — the app genuinely can't tell the difference, and you can. Every forfeit is somebody deciding.

A forfeit is recorded as a shutout at your game point, and standings update from it like any other result.

Correcting a score

Games end the instant the win condition is hit, so a mis-tap can lock in a wrong final.

Manage → Correct a score lists the finished matches that can still be changed. Matches that are settled aren't listed at all, so you never get an Edit button whose only outcome is a refusal.

How long you have

Not a flat timer — it depends on whether anything has been built on top of the result.

If the match feeds another match (a bracket or ladder), you can correct it until that next match has been played or has started scoring. After that, real play has happened between teams your correction says shouldn't have met.

If it decides nothing further, you have a day from when it finished. Long enough for the argument in the car park, short enough that a table can't be rewritten weeks later.

Each row tells you which case it's in and how long is left.

What a correction changes

Standings, points, and the finishing order are all recomputed. If the correction changes who won a bracket match, the next match is re-pointed to the right team — and if a game had already been created for it with the wrong team, that game is cancelled and re-armed.

The game card shows a CORRECTED tag afterwards, because the play-by-play underneath still shows the points as they were tapped. Players who remember scoring something else should be able to see why the numbers differ.

PaddleRank, medals, and leaderboards are not adjusted. The competition's own standings are corrected; a player's rank history isn't rewritten.

Cancelling

Manage → Cancel ends the competition. Registration closes and it can't be undone.

Matches that were being played are closed out with no winner. Matches that never started are marked cancelled. Nobody is left with a game sitting on a court.

Leagues run on weeks

Everything above applies, with one difference worth knowing: a league's playoff bracket starts on its own scheduled week, not the moment the last regular-season match ends.

So when the semi-finals finish, the final does not appear immediately. That's the week rule working, not a fault.

Next

Leaderboards.